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Home » 3 Years Later, Playdate Is Still Gaming’s Best-Kept Secret
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3 Years Later, Playdate Is Still Gaming’s Best-Kept Secret

News RoomBy News Room28 September 2025Updated:28 September 2025No Comments
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“Panic gave the platform a playful and friendly character from the start, and promoted an openness that other platforms simply don’t have, allowing anyone to cheaply and easily make games for it with a variety of different tools,” says Nicola Cocchiaro, a veteran developer and software engineer. After working on Red Dead Redemption 2, he set up his own studio Synaptic Sugar in 2022, “to explore options to make my own games: smaller in scope but still polished, centering around hopefully interesting mechanics.”

Alongside wife Kimberly, Cocchiaro is developing Agents of Groove, an upcoming “story-driven rhythm game” set to be a Playdate exclusive. “For us, the openness has represented an opportunity to dive in, learn how best to make a game together, and put our art out into the world,” he says. “The relative youth of the platform and its SDK, as well as its intended experimental nature, also put some roadblocks in our way on occasion. But I like to think that through our experience and collaboration with the developer community, we helped make the development tools and the platform stronger.”

Courtesy of Panic Inc.

Both the unique form factor and the restrictions of the Playdate hardware are part of the appeal for some developers.

“When I discovered the Playdate, I knew that its capabilities would leverage creativity,” says Ludovic Bas, founder of indie studio Lugludum. “Since I have succumbed to scope creep in the past, I thought Playdate could put me on the right track. A one-bit screen, no shaders and limited RAM are definitely part of appeal. It allows developers to focus on the gameplay instead of spending a lot of time in a very complicated art pipeline.”

Fittingly, Bas’ first game for Playdate, 2024’s The Scrolling Enigma, was highly experimental. A string of microgames that tap into vintage gaming memories, it’s also a puzzle box, challenging players to figure out which of Playdate’s hardware features, including the accelerometer and mic, to use to master each one. Bas calls it “not really marketable, a niche game on a niche platform,” but it’s also something that could exist only on Playdate. His newest game, Crankstone, continues that experimental streak, offering a Wild West shooter crammed with Warioware-style minigames.

Community Center

Another factor that has kept Playdate going strong over the past three years is a dedicated community. This is partly by design—Panic’s weekly rollout of games was intended to make for water-cooler moments as players discussed each week’s titles. It never quite panned out, as supply issues meant even early adopters didn’t necessarily get their consoles at once, and jumping in now means missing out on what I can only imagine was shared mass confusion over what season two’s cable-TV-channel-hopping sim Blippo+ even was.

A thriving fan scene emerged nonetheless, one vibrant enough to warrant at least two dedicated print zines, Uncrank’d and Cranko!, annual community awards, and regular themed game jams. The latter is especially important for developers, not only as a way to hone and showcase their talents but also because the Playdate fanbase is keen on putting money into creator’s pockets.

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