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Home » Metroid Prime 4: Beyond Cut Content Shows Its Chatty Companions Were Originally Even More Chattier
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Metroid Prime 4: Beyond Cut Content Shows Its Chatty Companions Were Originally Even More Chattier

News RoomBy News Room17 December 2025Updated:17 December 2025No Comments
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Metroid Prime 4: Beyond Cut Content Shows Its Chatty Companions Were Originally Even More Chattier
Metroid Prime 4: Beyond Cut Content Shows Its Chatty Companions Were Originally Even More Chattier

Nintendo recorded more than 30 minutes of extra conversations featuring Metroid Prime 4: Beyond’s chatty companion characters that don’t currently appear in the game.

The voice lines have now been datamined and uploaded to YouTube (thanks, VGC) where fans can listen in to long stretches of cut Metroid Prime 4 banter, recorded for the Galactic Federation troops Samus encounters.

Specifically, these conversations would have played out at Base Camp, between much-maligned mechanic Miles MacKenzie, and later NPCs such as the robot VUE-995, Private Armstrong, Sergeant Duke and Corporal Tokabi.

Listening in to the conversations, these are all non-essential chats that add to each character’s backstory and personality. Most are designed to be humorous, such as the chats between hulking mech VUE-995 and Private Armstrong talking about working out, getting a tattoo-like custom paint scheme, and Armstrong’s love of dogs. Armstrong even discusses her pet pooch back home, named Bowser.

Speaking with Sergeant Duke, VUE-995 is told he needs greasing up, as the other troops are complaining that he’s squeaking. As a group, the team also discusses eating jerky. (There are no voice lines featuring Samus, for obvious reasons.)

It remains to be seen whether this dialogue is ever used for anything, or made available in-game via a future update. (Perhaps it’s being saved for the launch of a New Game Plus mode?) Alternatively, the fact the dialogue has been cut could be a sign that Nintendo knew its cheery marines might come across as an odd fit in Metroid Prime — a series known for its themes of isolation, with a famously silent protagonist and little to no other dialogue.

Notably, Nintendo held back all mention of these characters’ presence until a pre-release preview just a month from the game’s launch date. Their inclusion then became a focal point of discussion among fans, and part of the game’s critical consensus upon release.

“It doesn’t take psychic powers to see the ideal vision Metroid Prime 4: Beyond was aiming for,” IGN wrote in our Metroid Prime 4: Beyond review. “It tries to mix the excellent Prime formula with a character-focused story and a large hub world to explore. It doesn’t quite reach that ambitious goal, with an outdated open desert area that mostly feels like padding and a cast of characters that provide both a handful of memorable moments and too much chatter at times.”

Tom Phillips is IGN’s News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social

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