Close Menu
Tech News VisionTech News Vision
  • Home
  • What’s On
  • Mobile
  • Computers
  • Gadgets
  • Apps
  • Gaming
  • How To
  • More
    • Web Stories
    • Global
    • Press Release

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Trending Now
The Best Gravel Running Shoes

The Best Gravel Running Shoes

5 March 2026
Bungie Reveals Marathon Premium Currency, LUX, Promises It Can’t Be Used to Buy Gameplay Advantages

Bungie Reveals Marathon Premium Currency, LUX, Promises It Can’t Be Used to Buy Gameplay Advantages

5 March 2026
Nothing is finally covering up with the metal Phone 4A Pro

Nothing is finally covering up with the metal Phone 4A Pro

5 March 2026
Facebook X (Twitter) Instagram
  • Privacy
  • Terms
  • Advertise
  • Contact
Facebook X (Twitter) Instagram Pinterest VKontakte
Tech News VisionTech News Vision
  • Home
  • What’s On
  • Mobile
  • Computers
  • Gadgets
  • Apps
  • Gaming
  • How To
  • More
    • Web Stories
    • Global
    • Press Release
Tech News VisionTech News Vision
Home » Ex-Highguard Dev Says The Shooter ‘Leaned Too Far Into the Competitive Scene,’ And That ‘Turned a Lot of Players Off’
Gaming

Ex-Highguard Dev Says The Shooter ‘Leaned Too Far Into the Competitive Scene,’ And That ‘Turned a Lot of Players Off’

News RoomBy News Room2 March 2026Updated:2 March 2026No Comments
Facebook Twitter Pinterest LinkedIn Tumblr Email
Ex-Highguard Dev Says The Shooter ‘Leaned Too Far Into the Competitive Scene,’ And That ‘Turned a Lot of Players Off’

Highguard, the free-to-play PvP raid shooter announced at The Game Awards last year and released only for most of its developers to be laid off just weeks after launch, may have failed because it “leaned too far into the competitive scene.”

That’s according to former Wildlight developer and level designer Alex Graner, who told Quad Damage Podcast that developers “don’t strive to create something that doesn’t work out,” throughout development, Wildlight “really leaned into the competitive side of it, and that was always one of my biggest fears as a player.”

“I can only speak to my side of it as a level designer, but when I joined [Wildlight], it was trying to figure out this new, ambitious game, and this team is always pushing the boundaries,” Graner said, as transcribed by PCGN, via Eurogamer. “You don’t strive to create something that doesn’t work out, but it happens, unfortunately. Throughout development, we really leaned into the competitive side of it, and that was always one of my biggest fears as a player.”

“3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, you name it. It requires such a high intensity of communication with your team, and team play, that it doesn’t leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard,” he added.

The issue, Graner believes, is that Highguard had “all these different rules and stages,” which made it difficult for players who don’t already have a team to play with, and particularly challenging for new players.

“It’s like, ‘Oh, you want to loot, now we’ve got to chase this objective, now we have to plant this objective, now it’s overtime… It has all these rules, which I think works at a really high level, but when players are first coming in it’s a lot to grasp,” Graner explained. “On top of all that, because it was 3v3, that kind of game just requires high-skill movement and shooting, which is already a pretty high [bar to] entry as well. So if you just have a few bad games or your teammates aren’t sticking together, you’re just going to get rolled, and it’s very hard to 1v2 in our game.

“It’s all designed to be a team-based shooter. I think that was the biggest thing. People just kind of turned it off because they didn’t have the team.”

Another former developer also recently spoke out about the disastrous announcement and launch, saying the game, and by extension its team, “turned into a joke from minute one, largely due to false assumptions about a million-dollar ad placement.” A number of high-profile video game developers have also defended Highguard following the online backlash during the game’s launch.

We recently learned that Highguard was apparently financially backed by Tencent, which seemingly pulled funding just a couple of weeks after it launched. It reportedly has fewer than 20 developers working on it. Highguard hit a peak of 97,249 concurrent players when it launched on Steam. Now, it has just 105 on Valve’s platform.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email

Related Posts

‘We Had to Take Nothing Out’ — Extreme Horror Game Hellraiser: Revival Gets Its ESRB Rating

‘We Had to Take Nothing Out’ — Extreme Horror Game Hellraiser: Revival Gets Its ESRB Rating

5 March 2026
Project Hail Mary Director Issues Clarification After Saying There Isn’t a Single Green Screen Shot in the Entire Movie

Project Hail Mary Director Issues Clarification After Saying There Isn’t a Single Green Screen Shot in the Entire Movie

5 March 2026
Bungie Reveals Marathon Premium Currency, LUX, Promises It Can’t Be Used to Buy Gameplay Advantages

Bungie Reveals Marathon Premium Currency, LUX, Promises It Can’t Be Used to Buy Gameplay Advantages

5 March 2026
‘It Isn’t TikTok Brain’ — Crimson Desert’s ‘Fast Forward’ Button Lets You Speed Through Dialogue, and People Have Plenty to Say About It

‘It Isn’t TikTok Brain’ — Crimson Desert’s ‘Fast Forward’ Button Lets You Speed Through Dialogue, and People Have Plenty to Say About It

5 March 2026
Editors Picks
AI tools can unmask anonymous accounts 

AI tools can unmask anonymous accounts 

5 March 2026
The Best Headphones for Working Out

The Best Headphones for Working Out

5 March 2026
Project Hail Mary Director Issues Clarification After Saying There Isn’t a Single Green Screen Shot in the Entire Movie

Project Hail Mary Director Issues Clarification After Saying There Isn’t a Single Green Screen Shot in the Entire Movie

5 March 2026
Anthropic makes last-ditch effort to salvage deal with Pentagon after blowup

Anthropic makes last-ditch effort to salvage deal with Pentagon after blowup

5 March 2026

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Trending Now
Tech News Vision
Facebook X (Twitter) Instagram Pinterest Vimeo YouTube
  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact
© 2026 Tech News Vision. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.