Crystal Dynamics has laid off another 30 workers in a restructuring today, making this the third wave of layoffs this year.
This news was announced by Crystal Dynamics in a post on LinkedIn, in which the company stated it would “restructure the company and business for our next generation.”
To our players – as the realities of the industry continue to evolve, we’ve made these painful choices as a way to optimize the continued development of our flagship Tomb Raider game, as well as shaping the rest of the studio to make new games for the future.
Crystal Dynamics previously laid off an unknown number of workers in August of this year following the cancellation of Perfect Dark by Xbox, which Crystal Dynamics had been supporting. It also laid off 17 people earlier in the year, and 10 others back in 2023 as a part of a massive restrcturing at parent company Embracer Group, which acquired Crystal in 2022. At the time of the acquisition, Crystal Dynamics had 273 employees across its Austin, Bellevue, and San Mateo offices. It’s unclear how many employees it now has.
At the moment, Tomb Raider is the only known project in the works at Crystal Dynamics, with Amazon Games expected to publish. Earlier this year, it released Tomb Raider IV-VI Remastered, and last year remasters of the first three Tomb Raiders and Legacy of Kain: Soul Reaver 1 and 2. Its last wholly original project was Marvel’s Avengers in 2020, which received lukewarm reviews.
IGN reached out to Crystal Dynamics for comment and more details on the cuts, but the company pointed us back to its LinkedIn statement with no further comment.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected].






