Elden Ring Nightreign Patch 1.01.3 is live now on all platforms, and while it just hits a few distinct bullet points for tuning and bug fixing, players seem appreciative of the changes that have been made.
The patch only makes one balance adjustment: “Increased the chance of obtaining weapons with the madness status ailment.” Madness is a status effect that can be built up and inflicted on enemies, and can be particularly effective in some cases, as a full affliction causes enemies to take significant damage and literally make flames spill out of their eyes.
Notably, one of the pursuable Nightlords, Libra, is weak to Madness. But while this seems like a helpful upgrade for those trying to take the goat demon down, players on the r/Nightreign subreddit seem a little skeptical over how much this will change their runs.
They’ve noted that very few weapons have Madness effects in the first place; it’s mostly incantation seals and Vyke’s Spear. Plus, not every enemy can be afflicted with Madness. In fact, it seems like only a relatively small subset can be, compared to other status effects or elements.
“I got an incantation once but that’s it. Hopefully this means regular weapons can sometimes roll madness on them now, even if just from madness camps,” one user said. “Since you can get the same weapon with different statuses/elements of the other types already, madness shouldn’t be so rare when it’s mainly useful against one specific boss.”
The more exciting update for most, it seems, is one of the bug fixes: “Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.” This apparently caused some grief for players who were trying to clear a Night boss and had their revival effects kick in.
“Happened to me like 20 times,” said one player. “Was like psychological horror.”
Those, along with general quality-of-life updates like adjusting the Whirlwind skill effect visibility for Guardian players with a certain Relic equipped, all seem like small but meaningful tune-ups for Elden Ring Nightreign. There is one in-demand request unaddressed, though.
Players who have cleared the final boss are eagerly hoping for a fix for Shifting Earth events. For those unaware, Shifting Earth events can appear randomly and change parts of the usual Nightreign map, adding new mini-dungeons to explore and plunge for treasure. They are part of getting the trophies for Elden Ring Nightreign, and many different people in the thread and on other threads have expressed frustration with how they can become exceedingly rare after clearing the game.
So while there are still aspects Elden Ring Nightreign players would like to see addressed, this patch at least managed to hit a couple quality-of-life fixes that should make Nightfarer’s expeditions a little easier.
More content is expected soon too, as FromSoftware has cryptically teased that “enhanced” versions of its current Nightlord roster are expected to arrive sometime this month.
We’ve got plenty of Nightreign tips and tricks to help you take down all the eight Nightlord Bosses, and if you’re wondering how to unlock the two locked Nightfarer Classes, check out How to Unlock the Revenant and How to Unlock the Duchess, plus How to Change Characters.
Elden Ring Nightreign – Patch Notes Version 1.01.3
General balance adjustments
- Increased the chance of obtaining weapons with the madness status ailment.
Bug Fixes
- Adjusted the Whirlwind skill effect visibility when the Relic Effect “[Guardian] Increased duration for Character Skill” is active.
- Fixed a bug where the Demon Merchant would spawn near the Night’s Tide when the Demon Merchant curse event was encountered.
- Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s “Marking” skill was higher or lower than expected.
- Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect “Power of the Great Ancient Dragon” of the “Bolt of Gransax” weapon.
- Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.
- Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.
- Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.
- Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.
- Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.
- Fixed a bug where lingering character phantoms did not appear in Limveld.
- Added staff information in the game’s credit.
Steam-only adjustments
- Fixed a bug where the game might freeze momentarily or for an extended period in some environments.
Eric is a freelance writer for IGN.