Close Menu
Tech News VisionTech News Vision
  • Home
  • What’s On
  • Mobile
  • Computers
  • Gadgets
  • Apps
  • Gaming
  • How To
  • More
    • Web Stories
    • Global
    • Press Release

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Trending Now
Review: Marshall Kilburn III

Review: Marshall Kilburn III

5 March 2026
‘Hope So!’ — 28 Days Later Star Cillian Murphy Says He’s ‘Ready’ to Return for Franchise’s Planned Fifth Film, Despite Bone Temple Box Office Flop

‘Hope So!’ — 28 Days Later Star Cillian Murphy Says He’s ‘Ready’ to Return for Franchise’s Planned Fifth Film, Despite Bone Temple Box Office Flop

5 March 2026
The new MacBook Air debuts with a  gift card as the M4 model hits its best price

The new MacBook Air debuts with a $50 gift card as the M4 model hits its best price

5 March 2026
Facebook X (Twitter) Instagram
  • Privacy
  • Terms
  • Advertise
  • Contact
Facebook X (Twitter) Instagram Pinterest VKontakte
Tech News VisionTech News Vision
  • Home
  • What’s On
  • Mobile
  • Computers
  • Gadgets
  • Apps
  • Gaming
  • How To
  • More
    • Web Stories
    • Global
    • Press Release
Tech News VisionTech News Vision
Home » Japanese Developer Behind Tech That Studio Ghibli’s Hayao Miyazaki Called an ‘Insult to Life Itself’ to Release Cosy God Sim Game
Gaming

Japanese Developer Behind Tech That Studio Ghibli’s Hayao Miyazaki Called an ‘Insult to Life Itself’ to Release Cosy God Sim Game

News RoomBy News Room6 February 2026Updated:6 February 2026No Comments
Facebook Twitter Pinterest LinkedIn Tumblr Email
Japanese Developer Behind Tech That Studio Ghibli’s Hayao Miyazaki Called an ‘Insult to Life Itself’ to Release Cosy God Sim Game

A machine learning animation technology from the same creator whose work was infamously shot down by Studio Ghibli’s Hayao Miyazaki in a viral video almost 10 years ago, will be used in a new evolution/god-sim game coming out next week.

As spotted by Video Games Chronicle, Anlife: Motion-Learning Life Evolution will release on Steam on February 12. Describing itself as a “relaxing evolution simulation,” Anlife features a lush green world inhabited by monocolored creatures made up of blocks. These AI-driven creatures use machine learning to work out how to navigate and move around their environment. As a God-like overseer, the player can choose to merely watch or lend a hand to these struggling creatures as they learn how to move. Alternatively, you can rain down destruction with meteor showers.

The company behind Anlife is Japanese start-up Attructure. The CEO of Attructure, Masayoshi Nakamura, first started developing the technology behind the game back when he was a graduate student in 2009. According to Attructure’s Anlife website, a related simulator that Nakamura was working on was picked up by Japanese telecom company Dwango (operator of Niconico Douga, Japan’s YouTube), and was redeveloped into a different concept. This is what ended up being presented to Hayao Miyazaki by Dwango’s CEO Nobuo Kawakami on Japanese TV in 2016, in what would become a viral video.

“I strongly feel that Artificial Intelligence (AI) is an insult to life itself.”

— Hayao Miyazaki pic.twitter.com/QzxPpfVDst

— DepressedBergman (@DannyDrinksWine) July 17, 2024

The example presented to Miyazaki showed deformed, humanoid models moving awkwardly around. Dwango’s CEO explained how the creatures used machine learning to work out how to navigate the environment instead of having an animator animate them, suggesting such technology could work well for a zombie game. Far from being impressed by the demo, the Spirited Away and My Neighbor Totoro director considered the animations insulting to his disabled friend. “Thinking of him, I can’t watch this and find it interesting,” he explained, going on to say that, “I would never think to incorporate this technology into my work,” concluding that it was “an insult to life itself.”

“Miyazaki’s words were very impactful.” Anlife creator Masayoshi Nakamura explained in a 2018 video interview. “In truth, I wanted to create life being lived within a simulation. But as a by-product of this, there was a version which used zombies. There are many people who found the zombies’ movements disgusting. Even when I showed it to various people, there were some who found the zombies’ movements disgusting or found their appearance scary. However, the majority of people would not associate that with ‘life’. I was really surprised that (Miyazaki) perceived the zombies in the video as (an insult to) life.”

The upcoming game Anlife has opted for colorful, blocky creatures instead of humanoid characters. “Life on Earth has evolved through mechanisms like genetics and natural selection. Our challenge is to recreate this profound process in digital space and give birth to new forms of life,” Anlife’s homepage explains.

Reactions to Anlife on Japanese social media have been mostly positive, with users curious about the new game and the possibilities of the technology. Others expressed relief that the developer was able to keep going despite the criticism the related simulator got from Hayao Miyazaki. “I think if it had had cute creatures like this from the start, Hayao Miyazaki wouldn’t have got angry,” opined one user.

Over on X, Anlife creator Masayoshi Nakamura mentions that at the moment, the creatures in the game are only capable of learning movements with the goal of reaching food. The creatures that succeed will survive to reproduce and pass on their traits, meaning that their bodies will gradually change shape over generations. Nakamura adds that he was inspired by Peter Molyneux’s games (like Populous, and Black and White).

“The main point of Anlife was having the AI learn on its own, something that at present is technically quite difficult to achieve.” Nakamura explains, but he has high hopes that AI-driven machine learning will be capable of creating even more complex unique experiences in future games. Although Anlife (in its current state) features fairly basic evolution, Nakamura hopes that cutting-edge machine learning technology may eventually enable such in-game creatures to autonomously evolve themselves all the way from learning how to move to eventually “creating something like a civilization.”

Photo by KATSUMI KASAHARA/Gamma-Rapho via Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email

Related Posts

‘You Know It’s Bad When You Have Dreams About the S**t’ — Resident Evil Requiem’s Infamous Spider Is Making Ice T Feel the Heat

‘You Know It’s Bad When You Have Dreams About the S**t’ — Resident Evil Requiem’s Infamous Spider Is Making Ice T Feel the Heat

5 March 2026
Counter-Strike: Global Offensive Has Its Own Page on Steam Again — but There’s a Catch

Counter-Strike: Global Offensive Has Its Own Page on Steam Again — but There’s a Catch

5 March 2026
Crimson Desert’s Will Powers Says Pearl Abyss Is Trying to Avoid Overhyping the Game So Players Don’t Think It’s ‘the Second Coming’

Crimson Desert’s Will Powers Says Pearl Abyss Is Trying to Avoid Overhyping the Game So Players Don’t Think It’s ‘the Second Coming’

5 March 2026
‘Hope So!’ — 28 Days Later Star Cillian Murphy Says He’s ‘Ready’ to Return for Franchise’s Planned Fifth Film, Despite Bone Temple Box Office Flop

‘Hope So!’ — 28 Days Later Star Cillian Murphy Says He’s ‘Ready’ to Return for Franchise’s Planned Fifth Film, Despite Bone Temple Box Office Flop

5 March 2026
Editors Picks
How Is Kalshi Not Gambling?

How Is Kalshi Not Gambling?

5 March 2026
Counter-Strike: Global Offensive Has Its Own Page on Steam Again — but There’s a Catch

Counter-Strike: Global Offensive Has Its Own Page on Steam Again — but There’s a Catch

5 March 2026
Some People See Aliens While on DMT. Researchers Want to Find Out What They Can Teach Us

Some People See Aliens While on DMT. Researchers Want to Find Out What They Can Teach Us

5 March 2026
Crimson Desert’s Will Powers Says Pearl Abyss Is Trying to Avoid Overhyping the Game So Players Don’t Think It’s ‘the Second Coming’

Crimson Desert’s Will Powers Says Pearl Abyss Is Trying to Avoid Overhyping the Game So Players Don’t Think It’s ‘the Second Coming’

5 March 2026

Subscribe to Updates

Get the latest tech news and updates directly to your inbox.

Trending Now
Tech News Vision
Facebook X (Twitter) Instagram Pinterest Vimeo YouTube
  • Privacy Policy
  • Terms of use
  • Advertise
  • Contact
© 2026 Tech News Vision. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.