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Home » Remedy Admits ‘Not Everything Has Gone Well’ for FBC: Firebreak, Pledges to Improve Multiplayer Shooter as It Launches to ‘Mixed’ Steam Rating
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Remedy Admits ‘Not Everything Has Gone Well’ for FBC: Firebreak, Pledges to Improve Multiplayer Shooter as It Launches to ‘Mixed’ Steam Rating

News RoomBy News Room20 June 2025Updated:20 June 2025No Comments
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Remedy has posted a candid statement acknowledging “not everything has gone well” at the launch of its multiplayer Control spin-off FBC: Firebreak, and outlined how it hopes to improve the game in the coming weeks.

FBC: Firebreak launched on June 17, but already sits on a “mixed” user score on Steam. Calling the launch an “exciting and nerve-wracking time,” developer Remedy told players it had heard feedback “loudly and clearly,” and admitted “it’s clear there are features that need to improve, and they will improve.”

“We are improving some features starting now. While we can improve some features today and in the near term, some others will take longer and require more thinking from us. We will keep you informed every step of the way.

“But you’re not here for platitudes,” the statement added. “You want to know how we will improve your player experience in FBC: Firebreak, so let’s get into it.”

The team has immediately identified a problem with “the first hour experience,” saying that FBC: Firebreak’s opening gameplay was not “a great experience due to a combination of things,” including issues with onboarding, poorly explained systems and tools, and “a lack of clarity as to what to do in the Jobs and how to do the work effectively.” The developer also said: “the power fantasy isn’t great in the first hours of the game as starting weapons feel weak, and unlocking higher-tier weapons requires a bit too much grinding.”

Perhaps unsurprisingly, then, Remedy wants better onboarding and user-interface clarity, as well as making Jobs easier to access. This means you’ll no longer need to play the first two Clearance Levels of each Job, and new players start off with a “full three-zone Hot Fix Job run.” There are also plans to speed up progression and gear unlocks.

Remedy says these changes are just the beginning, and represent the most “immediate changes” coming to the game. It is also actively discussing broader improvements based on player feedback.

FBC: Firebreak – Gameplay Screenshots

“Right now, despite how sparse the story can seem in moments, there’s a lot of fun to be had wrangling erratic monsters in Remedy’s spectacularly absurd bureaucratic setting,” we wrote in IGN’s FBC: Firebreak review in progress. “I’ll be playing more this week and wrap up this review as soon as I’ve tested the limits of Remedy’s chaotic cooperative job simulator.”

Remedy also recently confirmed its plans for ongoing support post-launch, including two new Jobs (missions) coming in 2025. More updates will arrive in 2026, the developer said. All playable content released post launch, such as Jobs, will be free to all players. Players have the option to buy cosmetics, but none of these items will affect gameplay, and there will be no limited-time rotations or daily log-ins, Remedy insisted.

It’s a busy time for Alan Wake developer Remedy, which has a number of projects on the go. As well as FBC: Firebreak, it’s working on Control 2 and the Max Payne and Max Payne 2 remake compilation.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

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