Silent Hill f only launched in ‘advanced access’ on September 23, but modders are already at work, with one stripping out the series’ signature fog completely.
The horror adventure released yesterday for those who bought the more expensive digital deluxe version, but for everyone else, it goes live tomorrow, September 25 (check out the Silent Hill f global release times for more).
Hard-working modders immediately got down to business, with Nexus Mods already listing over 35 mods for all manner of things. And while some help boost the experience by tweaking engine performance, add in ray tracing, or provide localization efforts and HUD removal, others add in cheats, give Hinako a Shibito-inspired makeover, and remove the game’s fog.
While you may be wondering why someone would remove such a key part of all Silent Hill games’ atmosphere, toning down the fog effect gives you a much better look at Ebisugaoka’s gorgeous environments (thanks, GR+).
Someone already removed fog in Silent Hill F lol pic.twitter.com/K6daHORlZ7
— Besk (@BeskInfinity) September 23, 2025
You may recall a similar mod for Silent Hill 2 Remake and, like this one, gave us a better look at the titular town and its interior and exterior spaces.
Silent Hill f takes us to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It’s official release date is tomorrow (September 25) across PC, PS5, and Xbox Series X and S.
IGN’s Silent Hill f review returned a 7/10. We said: “Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land.”
In case you’re wondering, no, Silent Hill f is not a sequel to any of the existing Silent Hill games, so you can play it even if you’ve never jumped into a Silent Hill game before. Instead, it offers a standalone story “independent from the series.”
As for if it’s a soulslike? It’s a question the Silent Hill fandom has been debating for some time now. But in a recent interview with IGN, Konami insisted it’s not, and expressed a degree of frustration with the ongoing debate.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.