EA developer Respawn has released Patch 9 for Star Wars Jedi: Survivor, its single-player romp in the galaxy far, far away.

The patch notes, below, outline significant performance upgrades to the 2023 game, but only on PC. First and foremost, some fans will be pleased to hear EA has removed Denuvo DRM, meaning digital rights management some believe affects performance.

Other performance improvements include framerate upgrades, ray tracing optimization, and improvements to keyboard and mouse gameplay. Several bug fixes have been made too.

Every IGN Star Wars Game Review

Star Wars Jedi: Survivor launched last year to positive critical reception and commercial success but some users were left with a buggy, broken version of the game, even after a big day one download.

Respawn released plenty of patches in the weeks following launch, though in the year since has grown more and more quiet.

In our 9/10 review of the running well version, IGN said: “If Respawn makes a third game like Star Wars Jedi: Survivor and Fallen Order, it’ll complete the best Star Wars trilogy in 30 years, hands down.”

Meanwhile, Star Wars Jedi: Survivor launches on PlayStation 4 and Xbox One on September 17, and Respawn has shared extended gameplay footage of the game captured on the PlayStation 4 Pro. In the five-minute showcase, Jedi Knight Cal Kestis faces off against the Empire’s forces in the bowels of Coruscant, navigates the treacherous mountain paths and Shattered Moon of Koboh, and weathers the desert sands of Jedha with Nightsister Merrin by his side.

Star Wars Jedi: Survivor targets 1080p 30fps on PS4 Pro, 1440p 30fps on Xbox One X, 900p 30fps for PS4, and 720p 30fps on Xbox One.

The PS4 and Xbox One editions of Star Wars Jedi: Survivor sell for $49.99 and have been optimized for the previous generation’s console hardware, EA said.

Star Wars Jedi: Survivor Patch 9 Notes

This patch focuses primarily on performance and quality of life improvements for the PC version of the game.

Performance Improvements:

  • Framerate improvements for various hardware configurations.
  • Fixes for several sources of framerate hitching for smoother gameplay.
  • Ray Tracing has been optimized for CPU usage and should now scale better for high-end GPUs.
  • Fixes for performance related to using a mouse as gameplay input.

Quality of Life:

  • The “Optimizing Game Files” screen has been optimized and can now see speed increases from multiple CPU cores.
  • Mouse and keyboard functionality has been improved across a variety of menu screens, including the first time user screens, title menu, game menu, and workbench.

Bug Fixes:

  • Fixed collision issue where players could fall through elevators at low framerates.
  • Fix for a conversation-related crash when walking away from NPC characters.
  • Fix for various, intermittent crashes.

General:

  • Denuvo DRM has been removed.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

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