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Home » Stellar Blade Developer Confirms Sequel Plans
Gaming

Stellar Blade Developer Confirms Sequel Plans

News RoomBy News Room20 May 2025Updated:20 May 2025No Comments
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Stellar Blade is getting a fully-fledged sequel, developer Shift Up has confirmed.

The PlayStation-published action game launched to a positive response back in April 2024, with players saying its gameplay mixed elements of NieR: Automata and Sekiro: Shadows Die Twice.

Now, Korean company Shift Up has confirmed a Stellar Blade sequel is on the way, via a chart showing the company’s future plans published as part of its latest financial results released today.

As confirmed within a presentation slide detailing how Shift Up expects to expand its franchises going forward, a Stellar Blade sequel is listed as coming next among others that look set to be released before 2027.

Before the sequel arrives, there’s mention of a “platform expansion” for Stellar Blade — this likely just refers to the game’s upcoming PC version, which is set to arrive on June 11, 2025.

This development period — before 2027 — will also include the launch of Shift Up’s mysterious Project Witches, a new multiplatform action RPG that’s still yet to be fully revealed.

Shift Up’s development chart showing Stellar Blade sequel plans.

Earlier this week, Shift Up said it was “closely discussing” a mysterious PC region lock issue with Sony that had blocked the game’s store page on Steam in more than 100 countries.

“Stellar Blade stands out as a gorgeous and well-crafted action game with very impressive strengths and very clear weaknesses,” IGN wrote in our Stellar Blade review.

“Both its story and characters lack substance, and some of its RPG elements are poorly implemented, like dull sidequests that very often require you to retrace your steps through previous levels with very little done to make the return trip feel unique or rewarding.

“But its action picks up most of that slack thanks to the rock solid fundamentals of its Sekiro-inspired combat system, a deep well of hideous monstrosities to sharpen your sword against, and plenty of hidden goodies that do a great job of incentivizing exploration throughout.”

Tom Phillips is IGN’s News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social‬

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