- Suicide Squad: Kill the Justice League has received a mixed reaction due to its gameplay mechanics and generic structure.
- The game’s shorter mission length works well for solo play, adding a sense of flow and progression.
- However, in multiplayer, the quick missions can lead to a frustrating experience and a long wait time for loot drops and leveling up.
After years of build-up, both positive and less so, Suicide Squad: Kill the Justice League is finally out, and it’s received a predictably mixed reaction. Suicide Squad‘s core gameplay mechanics, general narrative premise, bold story choices, and a rather generic looter-shooter structure all work for and against it. As usual in the world of gaming criticism, the truth probably lies somewhere in between.
There’s a lot to really like about Suicide Squad: Kill the Justice League, but there’s also a lot to dislike, and the awkward combination of the two is what’s led to Suicide Squad‘s incredibly divisive post-launch reception. In many ways, Suicide Squad: Kill the Justice League is going to be a mixed bag.
How Suicide Squad: Kill the Justice League’s Traversal Doesn’t Hold a Candle to Spider-Man 2
Suicide Squad: Kill the Justice League has some pretty unique traversal mechanics, but they don’t hold a candle to Spider-Man 2 in a few big ways.
Suicide Squad: Kill the Justice League’s Short Mission Length Is a Blessing and a Curse
Suicide Squad’s Shorter Missions Are a Breeze on Solo
Generally speaking, Suicide Squad: Kill the Justice League‘s missions are often quite short in length. While vehicle escort missions can take quite a bit of time due to the vehicle’s slow speed, the vast majority of Suicide Squad‘s other missions—from Toyman’s Data Shard collection to boss fights against the Justice League itself—all feel surprisingly short, but when playing solo, this actually benefits the game greatly.
When playing solo, Suicide Squad: Kill the Justice League‘s shorter mission length adds a nice sense of flow to the game and its narrative. Players will hop into a mission, shoot some bad guys, zip around the map a bit, complete some repetitive objectives, and finish the mission usually within just a few minutes.
Players are then met with a Mission Report screen, where they’re given some loot and asked to ready up, throwing them back into the game fairly quickly. This pattern will soon become very familiar to players, but while it lacks variety, it does add a nice rhythm to the game that gradually builds a sense of progression, both in terms of story and gameplay.
Suicide Squad’s Shorter Missions Feel Too Quick in Multiplayer
But if players are making their way through Suicide Squad: Kill the Justice League in co-op multiplayer, then they’re in for a completely different experience. In co-op, players can explore Metropolis at their own leisure, meaning that the party can be separated across the entire map at any given point. While this level of player freedom is commendable, it doesn’t quite work in a game like Suicide Squad, where all party members are required to start and complete missions.
Accepting a mission will often lead to a mad dash in which the separated players try to reach the mission zone before their teammates have already completed all the objectives.
What adds salt to the wound here is that all party members are then hit with the same Mission Report screen, even if they didn’t make it to the mission zone on time. And unlike in solo play where this Mission Report screen can be skipped through in just a minute, co-op requires all four players to wait for their loot drops and individually level up, which can result in a surprisingly long wait to hop back into Metropolis.
Suicide Squad: Kill The Justice League
- February 2, 2024
- M17+ For Mature 17+ Due To Blood and Gore, Strong Language, Violence
- How Long To Beat
- 10 Hours