Warhammer 40,000: Space Marine 2 developer Saber Interactive has confirmed its commitment to the game’s modding scene, but will block mods from being used in public servers.

Space Marine 2 has a thriving modding scene that makes a significant number of improvements and changes to the record-breaking third-person melee / shooter hybrid. IGN has reported on Space Marine 2’s modding scene already, shining a light on everything from customization to a fix for one of the game’s biggest problems.

Remarkably, the changes Space Marine 2 mods make to the Space Marines themselves, whether they’re a purely aesthetic customization not normally possible or certain classes using weapons and equipment they’re not supposed to, can be seen online by other players in public PvE sessions. While Space Marine 2 uses dedicated servers, a lot of the game elements are client-side controlled. So if you’re playing with random players, there’s a chance you might see things like Bulwarks wielding Thunder Hammers.

Space Marine 2 publisher Focus Entertainment had confirmed to IGN that it had no problem whatsoever with PvE modding, but now, in a message to modders, game director Dmitriy Grigorenko has announced changes that impact how Space Marine 2 mods work.

Grigorenko said Saber had found that a “non-negligible” amount of recent server stability issues were related to mods, and pointed out that instability impacts even those users who don’t have mods installed. Saber has also received user reports that their save files were corrupted after playing alongside players with mods.

So, with the release of Space Marine 2’s next big update in December, mods will be blocked from public online sessions. That means that you will no longer be able to enter a public game if you have mods installed, Grigorenko warned.

Mods will still be allowed in private Operations lobbies, however (Space Marine 2 includes three-player co-op missions as part of Operations mode). “We will continue to provide all necessary server infrastructure so you can play online with your friends with mods,” Grigorenko promised. “Once we add custom Eternal War lobbies, mods will work for them as well.”

Saber will also help Space Marine 2 modders out by providing an easy entry point to its backend for games with mods installed, “so modders won’t have to spend time hacking the game executable after each patch.” “If we somehow break this pipeline for mods by accident in the future, we’ll fix it,” Grigorenko vowed.

And here’s the big one: Saber will release “some” of its tools to modders so they can develop mods with greater ease.

Tom, aka Warhammer Workshop, creator of the popular Astartes Overhaul mod for Space Marine 2, hailed the news, saying official modding tools means no more reverse-engineering. “With official tools on the way, we’re entering a new golden age of modding,” he said.

“By moving mods to private and custom lobbies, public servers will stay smooth while modded games get the infrastructure they deserve,” Tom said. “Mods are now a supported part of Space Marine 2, ensuring our creativity continues to enhance the game for years to come.”

However, Tom acknowledged some Space Marine 2 players and modders might feel disappointed that mods won’t work in public lobbies anymore. “But let’s be honest,” he countered, “the other alternative was mods getting shut down completely. Instead, Saber has embraced our community and creativity. This is a huge win for everyone!”

In September, Saber Chief Creative Officer Tim Willits told IGN how the breakout success of Space Marine 2 had “changed everything” for the company. Eagle-eyed fans have spotted the Space Marine chapter now all-but confirmed to get a cosmetic pack after the Dark Angels, too.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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