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Home » Yup, That Weird Statue Was Teasing a New Divinity Game | The Game Awards 2025
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Yup, That Weird Statue Was Teasing a New Divinity Game | The Game Awards 2025

News RoomBy News Room12 December 2025No Comments
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Yup, That Weird Statue Was Teasing a New Divinity Game | The Game Awards 2025

After some unusual teases and a trademark inadvertently showing Larian Studios’ hand, the Baldur’s Gate 3 developer’s next game has been officially revealed at The Game Awards with one heck of a disturbing trailer. It’s Divinity. Just Divinity.

We don’t have any details on the game itself, but we can glean some from the very cinematic trailer. We saw a medieval-looking festival with all sorts of revelry, and a giant wicker man ready for burning. Inside the man, an actual man is chained and tortured as they burn the effigy down. But as he melts away (it’s gross, okay?), his blood (?) drips into the soil, weird screaming plants come up, the wicker man goes nuts, there’s a lot of screaming, and then we see the statue that’s had everyone guessing for the last couple of weeks. Divinity!

Notably, this is not a new Divinity: Original Sin game, but more specifically Divinity, its predecessor. Larian first released Divine Divinity in 2002, followed by Beyond Divinity in 2004, Divinity 2 in 2009, and Divinity: Dragon Commander in 2013. Divinity: Original Sin came out in 2014, with Original Sin 2 as a direct follow-up. Unlike Original Sin, the other Divinity games are action RPGs rather than turn-based. With far more eyes on the studio after the successes of Original Sin 2 and Baldur’s Gate 3, it makes sense that Larian would want to return to its roots a bit and show off its own IP.

Larian’s hit a series of home runs with its RPGs. We gave Divinity: Original Sin 2 a 9.6/10, saying, “Divinity: Original Sin 2 may have been designed in the spirit of decades-old RPGs like Baldur’s Gate 2, but that legacy serves only as a foundation for the expansive game Larian has built on top of it.” More recently, we gave Baldur’s Gate 3 a 10/10, saying, “I don’t want to say every CRPG going forward should aspire to be like Baldur’s Gate 3. Not everything needs to be nearly this big and ambitious, or even this dense. But it is a landmark moment in the genre, and if I had to point to one paragon that I would like everyone else making these to take inspiration from, this is absolutely it.”

For those wondering why Larian’s not working on a Baldur’s Gate 4, sorry, they’ve already explained themselves and Baldur’s Gate’s future remains in the hands of Hasbro.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected].

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